![]() ![]() Nothing is without cost (so upgrade your hardware lol). But what can you do? The higher ups, publisher and distribution method will always have final say. PC gaming already has the problem of too many configurations to test and poor optimization/ports another layer is a distraction. My only complaint is this takes time away from developers who are already under time, budget constraints and with a limited support window after release. With small hiccups like this, it is very difficult to isolate and assign the blame as it could be a combination of your hardware and OS configuration, background processes, drivers, profile or power settings, game settings or ini tweaks, NIC, USB device(s), display monitor etc. Tekken 7 had this problem and even the director of the game publicly admitted to it (apparently now resolved). Denuvo only has the potential for a noticeable effect on fast paced games where even the smallest time windows are important (fighting games, arcade shoot 'em ups, fast paced FPS) as the problem is much less about framerate averages and more about stuttering, framedrops and latency. The video wasn't that think it was worth watching.Įvery game has a different implementation and Denuvo is always changing. ![]()
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